Bodiless Walkers Swarm

Players will encounter these in the Scarlan Asylum part of the campaign.

Backstory
Bodiless walkers are the remnants of early experiments done by Krissadi Scarlan. They were rudimentary efforts at using the human mind to control inorganic body parts. This synthesis of man and machine was done using abducted travellers that had wandered into the castle, but many of these spiders were made using the leftover livestock when the castle first fell to ruin, so their parts are rusting and their abilities to function are lowered.

Behavior
The Bodiless walkers are hostile. Although they require no nourishment, they are constantly on the prowl for things to kill, an instinct from the animal-walkers that comprise most of the swarms. The human-walkers are less driven by instinct and more by insanity, assimilating themselves into the flocks of crazed animal minds. Generally a swarm will pick one of the parties it is involved with and try to kill it for food. If they are attacked while eating they attack those attempting to take their meal to try to scare them away. If fighting persists, they may flee if they decide the fight is not worth it.

Multiattack
Can use multiple attacks (3+) from separate limbs with a -2 attack penalty. Add half Dex Bonus (Normally str) to attack roll.

Rapidstrike
Can strike with 2 of its limbs a second time at a -5 attack penalty

Weapon Finesse
Exchange dex for str bonus on attack rolls.

Distraction
Any living creature that begins its turn with a swarm in its square must succeed on a DC 14 Fortitude save or be nauseated for 1 round. This is based on the grotesque appearance of the walkers.